Open JonnyTech opened 1 year ago
Some screenshots in case anyone is interested...
Popups are spawned in separate windows, and this may be an intentional decision. I'm not sure if it's even technically possible to rotate those.
Rotating the root node (because I am designing something on a landscape screen that will run on a portrait screen) does not rotate the dropdown items from an option button nor a dialog box.
Shouldn't you configure the display to run in portrait mode instead?
Popups are spawned in separate windows, and this may be an intentional decision. I'm not sure if it's even technically possible to rotate those.
I was not sure if they were custom drawn objects and hence rotated with the parent canvas - it just felt wrong having elements partially rotated, especially in a gaming engine where most things should be possible - therefore my question.
Shouldn't you configure the display to run in portrait mode instead?
Indeed, usually, but I mainly develop on my laptop and having the full screen preview (albeit rotated) is easier to view rather than a smaller pillar-box preview.
If you check the Minimal reproduction project you will see that I do work with the project in the correct orientation,
Godot version
4.0.2
System information
Debian
Issue description
Rotating the root node (because I am designing something on a landscape screen that will run on a portrait screen) does not rotate the dropdown items from an option button nor a dialog box.
Steps to reproduce
Create a project in a portrait aspect Add an option button and fill it Set the rotation of the root node to 90 degrees Start the project Notice the option button is correctly rotated Click it to show the items list The list is not rotated Show a dialog box The box is not rotated
Minimal reproduction project
error.zip