Closed caioraphael1 closed 5 months ago
Can you reproduce this after switching to the Compatibility rendering method in the top-right corner of the editor?
Can you reproduce this after switching to the Compatibility rendering method in the top-right corner of the editor?
yes, both problems happen in Forward+ and Compatibility.
The problem still exists in 4.2.beta3. Considering how weird and specific this bug is, could anyone tell me a bit how and where can I check the source code to try and find the bug cause?
Godot version
4.0.3 (the problem hasn't been fixed yet in 4.2-beta3)
System information
windows 10, Ryzen 3 3300x, 16gb RAM 2666mhz, GTX 1660 6gb.
Issue description
There are 2 major hallucinations:
"Why are you reporting 2 issues in the same thread?" Because my guess is that both are related. I started having both issues around the same time, both are related to light and both are really weird.
For more information, mess around with the uploaded Demo. But also, I've made a lot of videos with examples on the Godot Discord server. if I'm not clear enough with the explanation of the bug, it's because I'm confuse myself, so please check out the videos in this thread.
https://discord.com/channels/212250894228652034/1102589457187754046
Steps to reproduce
For the 1st issue: Honestly, I'm not sure. This is happening for the most simple node. As such:
For the 2nd issue: I'm not sure either.
Minimal reproduction project
In the Demo below there are 2 main worlds. Make sure to see both.
Demo - Glitchy Lights.zip