Mesh from .blend file it is displayed as broken when viewing from specific angles. I have enabled .blend file import feature in Project Settings -> Blender -> Enabled. I can instantiate exported .glb file properly, but instantiating auto imported .blend file produces glitchy mesh.
This is caused by automatic mesh LOD. As a workaround, disable LOD generation in the Import dock when selecting the .blend file in the FileSystem dock.
Godot version
v4.0.3.stable.mono
System information
Windows 10 22H2 Nvidia GTX 1060 Ti
Issue description
Mesh from .blend file it is displayed as broken when viewing from specific angles. I have enabled .blend file import feature in Project Settings -> Blender -> Enabled. I can instantiate exported .glb file properly, but instantiating auto imported .blend file produces glitchy mesh.
Steps to reproduce
https://github.com/godotengine/godot/assets/8630984/53381f61-8d91-4f06-9b39-a6bda5eee89c
Minimal reproduction project
.blend file that I used Wizard.zip