godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Mesh instantiated from .blend file is shown as broken when viewing from specific angle #77531

Open enxas opened 1 year ago

enxas commented 1 year ago

Godot version

v4.0.3.stable.mono

System information

Windows 10 22H2 Nvidia GTX 1060 Ti

Issue description

Mesh from .blend file it is displayed as broken when viewing from specific angles. I have enabled .blend file import feature in Project Settings -> Blender -> Enabled. I can instantiate exported .glb file properly, but instantiating auto imported .blend file produces glitchy mesh.

Steps to reproduce

https://github.com/godotengine/godot/assets/8630984/53381f61-8d91-4f06-9b39-a6bda5eee89c

Minimal reproduction project

.blend file that I used Wizard.zip

Calinou commented 1 year ago

This is caused by automatic mesh LOD. As a workaround, disable LOD generation in the Import dock when selecting the .blend file in the FileSystem dock.

fire commented 1 year ago

Maybe fixed in the latest master.