Closed tavurth closed 1 year ago
This is not an issue with the engine – this is an issue with the mesh as authored in your 3D DCC. Your box meshes both have smooth faces when they should have flat faces, as shown when imported in Blender:
You need to choose the option to make faces flat in your 3D DCC, then export an OBJ again.
Godot version
v4.0.3.stable.official [5222a99f5]
System information
Mac (Compat mode)
Issue description
When drawing imported meshes in a gridmap the shading is very strange.
This works correctly for godots built in
BoxMesh
howeverSteps to reproduce
Minimal reproduction project
test-gridmap-lighting.zip