Open YeldhamDev opened 1 year ago
This is currently happening to me with 4.1.beta2.mono as well. Using nearest seems to work fine, so I'm guessing linear accidentally interpolates with the transparent background's rgb values being 0,0,0?
Tested in Godot v4.2.dev (691634969) - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)
It seems in the provided MRP, at least in my test all three render mode gave the same result as :
Godot version
4.0.dev [2985a9a]
System information
Kubuntu GNU/Linux 23.04
Issue description
If you use a
Viewport
withtransparent_bg
enabled, and you also happen to use Vulkan for the rendering, and dark outline will be visible around the stuff inside:Steps to reproduce
Viewport
(either aWindow
, or aSubViewportContainer
).transparent_bg
for it.Viewport
create something that can have the same color with what is behind it.Minimal reproduction project
ViewTransparentBug.zip