Windows 10 22H2 - Godot 4.0.3.stable, installed using Scoop - Compatibility backend (launched with --rendering-driver opengl3) - Dedicated low-end GPU (GT8600, latest 342.01 drivers)
Issue description
While painting tiles in a Grid Map, if Half Resolution (inside the perspective menu) is enabled, the position of the next tile will not match the absolute position of the mouse on the viewport.
Godot version
4.0.3.stable
System information
Windows 10 22H2 - Godot 4.0.3.stable, installed using Scoop - Compatibility backend (launched with --rendering-driver opengl3) - Dedicated low-end GPU (GT8600, latest 342.01 drivers)
Issue description
While painting tiles in a Grid Map, if Half Resolution (inside the perspective menu) is enabled, the position of the next tile will not match the absolute position of the mouse on the viewport.
https://github.com/godotengine/godot/assets/73649765/4d3345f7-8408-45b8-918e-03551f46fdaa
As seen below, this is not exclusive to the orthogonal view.
https://github.com/godotengine/godot/assets/73649765/6d242555-c7e7-49ec-a993-2ccae03c33ae
Steps to reproduce
Minimal reproduction project
N/A