When spawning particles with local coord off, disable Z causes the particles to always live on the global X axis. I can't see a usecase where this makes sense, so I'm reporting it as an issue. This is most likely the consequence of flags that are not supposed to be used together, but currently disable_z is the only way to rotate a particle around the Z axis instead of Y axis, which is what i was using it for
I fully expect this issue to be promoted to a proposal on how to solve it, since i don't see a one size fits all solution. I Imagine we'll end up with separating rotation axis from simulation axis position lock or something similar.
Steps to reproduce
Download MRP, grab the particle node and move it around.
Godot version
3.x custom, 4.0
System information
Fedora, RX 590
Issue description
Affects equally 3.x and 4.x
When spawning particles with local coord off, disable Z causes the particles to always live on the global X axis. I can't see a usecase where this makes sense, so I'm reporting it as an issue. This is most likely the consequence of flags that are not supposed to be used together, but currently disable_z is the only way to rotate a particle around the Z axis instead of Y axis, which is what i was using it for
https://github.com/godotengine/godot/assets/7917475/b182e230-64bc-474c-9029-784518b07064
I fully expect this issue to be promoted to a proposal on how to solve it, since i don't see a one size fits all solution. I Imagine we'll end up with separating rotation axis from simulation axis position lock or something similar.
Steps to reproduce
Download MRP, grab the particle node and move it around.
Minimal reproduction project
3.x: DisableZBug.zip
4.1: DisableZBug.zip