Closed Federick732000 closed 1 year ago
Please test if this is specific to C# and if not add an MRP that has GDScript as well:
This will greatly speed up any resolution to this because most bug testers here don't use Mono (like me), and even if we were to be able to convert the code to GDScript by looking at the code it wouldn't be certain it's actually replicating the same behaviour
It also helps to pin down what's actually wrong
Understood. I converted the project to gdscript and the problem is still there. I added the project to the issue
Thank you!
Godot version
v4.1.beta2.mono.official [a2575cba4]
System information
Godot v4.1.beta2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated GeForce RTX 2060 () - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)
Issue description
I'm using a Multiplayer Synchronizer to sync some variables of two instantiated players (each one has local multiplayer authority). Setting the "watch" property on the multiplayer synchronizer properties causes the player who receive the delta update to receive this error and to not store the updated value:
I don't know if the problem is Mono-specific, but the error comes up even on Node3D default properties.
Steps to reproduce
Minimal reproduction project
Test_delta.zip Test_delta-gdscript.zip