Closed veronica-sythers closed 1 year ago
v4.1.beta3.official [ada712e06]
Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.2802) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads)
Navigation mesh should update when bake_navigation_mesh() is called. Instead it crashes.
Issue does not exist on v4.0.3.stable.official [5222a99f5]
In minimal repro project, press enter (ui_accept).
navigation_bug.zip
fixed in 4.1-rc1
Godot version
v4.1.beta3.official [ada712e06]
System information
Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.2802) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads)
Issue description
Navigation mesh should update when bake_navigation_mesh() is called. Instead it crashes.
Issue does not exist on v4.0.3.stable.official [5222a99f5]
Steps to reproduce
In minimal repro project, press enter (ui_accept).
Minimal reproduction project
navigation_bug.zip