godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
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bake_navigation_mesh at runtime causes crash #78774

Closed veronica-sythers closed 1 year ago

veronica-sythers commented 1 year ago

Godot version

v4.1.beta3.official [ada712e06]

System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.2802) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 Threads)

Issue description

Navigation mesh should update when bake_navigation_mesh() is called. Instead it crashes.

Issue does not exist on v4.0.3.stable.official [5222a99f5]

Steps to reproduce

In minimal repro project, press enter (ui_accept).

Minimal reproduction project

navigation_bug.zip

veronica-sythers commented 1 year ago

fixed in 4.1-rc1