Windows 10, Intel(R)HD Graphics Family, 20.19.15.5171, GLES3
Issue description
There is problem on initializing Godot module read output downbelow V
Output:
Starting OmniSharp server at 7/9/2023, 2:56:38 PM
Target: c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\WorldOfUndead.sln
OmniSharp server started.
Path: c:\Users\stephen\.vscode\extensions\ms-dotnettools.csharp-1.26.0-win32-x64\.omnisharp\1.39.8-beta.6\OmniSharp.exe
PID: 11408
[info]: OmniSharp.Stdio.Host
Starting OmniSharp on Windows 6.2.9200.0 (x64)
[info]: OmniSharp.Services.DotNetCliService
Checking the 'DOTNET_ROOT' environment variable to find a .NET SDK
[info]: OmniSharp.Services.DotNetCliService
Using the 'dotnet' on the PATH.
[info]: OmniSharp.Services.DotNetCliService
DotNetPath set to dotnet
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
Located 1 MSBuild instance(s)
1: Visual Studio Community 2022 17.4.33213.308 17.4.1 - "C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin"
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
Registered MSBuild instance: Visual Studio Community 2022 17.4.33213.308 17.4.1 - "C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin"
[info]: OmniSharp.WorkspaceInitializer
Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0
[info]: OmniSharp.Cake.CakeProjectSystem
Detecting Cake files in 'c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead'.
[info]: OmniSharp.Cake.CakeProjectSystem
Did not find any Cake files
[info]: OmniSharp.MSBuild.ProjectSystem
Detecting projects in 'c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\WorldOfUndead.sln'.
[info]: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\WorldOfUndead.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\WorldOfUndead.csproj
[info]: OmniSharp.Script.ScriptProjectSystem
Detecting CSX files in 'c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead'.
[info]: OmniSharp.Script.ScriptProjectSystem
Did not find any CSX files
[info]: OmniSharp.WorkspaceInitializer
Configuration finished.
[info]: OmniSharp.Stdio.Host
Omnisharp server running using Stdio at location 'c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead' on host 8112.
[fail]: OmniSharp.MSBuild.ProjectLoader
C:\Program Files\dotnet\sdk\6.0.116\Sdks\Godot.NET.Sdk\Sdk not found. Check that a recent enough .NET SDK is installed and/or increase the version specified in global.json.
[fail]: OmniSharp.MSBuild.ProjectLoader
System.AggregateException: One or more errors occurred. ---> System.MissingMethodException: Method not found: 'Void NuGet.ProjectModel.PackageSpec.set_Dependencies(System.Collections.Generic.IList`1<NuGet.LibraryModel.LibraryDependency>)'.
at NuGet.Commands.RestoreRunnerEx.RunWithoutCommit(LibraryIdentity libraryIdentity, ISettings settings, ILogger logger)
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task`1.GetResultCore(Boolean waitCompletionNotification)
at Microsoft.Build.NuGetSdkResolver.NuGetSdkResolver.NuGetAbstraction.GetSdkResult(SdkReference sdk, Object nuGetVersion, SdkResolverContext context, SdkResultFactory factory)
---> (Inner Exception #0) System.MissingMethodException: Method not found: 'Void NuGet.ProjectModel.PackageSpec.set_Dependencies(System.Collections.Generic.IList`1<NuGet.LibraryModel.LibraryDependency>)'.
at NuGet.Commands.RestoreRunnerEx.RunWithoutCommit(LibraryIdentity libraryIdentity, ISettings settings, ILogger logger)
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
[fail]: OmniSharp.MSBuild.ProjectLoader
The SDK 'Godot.NET.Sdk/4.1.0' specified could not be found.
[fail]: OmniSharp.MSBuild.ProjectManager
Failed to load project file 'c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\WorldOfUndead.csproj'.
Microsoft.Build.Exceptions.InvalidProjectFileException: The SDK 'Godot.NET.Sdk/4.1.0' specified could not be found. c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\WorldOfUndead.csproj
at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject(String errorSubCategoryResourceName, IElementLocation elementLocation, String resourceName, Object[] args)
at Microsoft.Build.Evaluation.Evaluator`4.ExpandAndLoadImportsFromUnescapedImportExpressionConditioned(String directoryOfImportingFile, ProjectImportElement importElement, List`1& projects, SdkResult& sdkResult)
at Microsoft.Build.Evaluation.Evaluator`4.ExpandAndLoadImports(String directoryOfImportingFile, ProjectImportElement importElement, SdkResult& sdkResult)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
at Microsoft.Build.Evaluation.Evaluator`4.Evaluate()
at Microsoft.Build.Evaluation.Evaluator`4.Evaluate(IEvaluatorData`4 data, Project project, ProjectRootElement root, ProjectLoadSettings loadSettings, Int32 maxNodeCount, PropertyDictionary`1 environmentProperties, ILoggingService loggingService, IItemFactory`2 itemFactory, IToolsetProvider toolsetProvider, ProjectRootElementCacheBase projectRootElementCache, BuildEventContext buildEventContext, ISdkResolverService sdkResolverService, Int32 submissionId, EvaluationContext evaluationContext, Boolean interactive)
at Microsoft.Build.Evaluation.Project.ProjectImpl.Reevaluate(ILoggingService loggingServiceForEvaluation, ProjectLoadSettings loadSettings, EvaluationContext evaluationContext)
at Microsoft.Build.Evaluation.Project.ProjectImpl.ReevaluateIfNecessary(ILoggingService loggingServiceForEvaluation, ProjectLoadSettings loadSettings, EvaluationContext evaluationContext)
at Microsoft.Build.Evaluation.Project.ProjectImpl.ReevaluateIfNecessary(EvaluationContext evaluationContext)
at Microsoft.Build.Evaluation.Project.ProjectImpl.Initialize(IDictionary`2 globalProperties, String toolsVersion, String subToolsetVersion, ProjectLoadSettings loadSettings, EvaluationContext evaluationContext)
at Microsoft.Build.Evaluation.Project..ctor(String projectFile, IDictionary`2 globalProperties, String toolsVersion, String subToolsetVersion, ProjectCollection projectCollection, ProjectLoadSettings loadSettings, EvaluationContext evaluationContext, IDirectoryCacheFactory directoryCacheFactory)
at Microsoft.Build.Evaluation.ProjectCollection.LoadProject(String fileName, IDictionary`2 globalProperties, String toolsVersion)
at OmniSharp.MSBuild.ProjectLoader.EvaluateProjectFileCore(String filePath, IReadOnlyDictionary`2 projectConfigurationsInSolution, IList`1 loggers) in D:\a\1\s\src\OmniSharp.MSBuild\ProjectLoader.cs:line 160
at OmniSharp.MSBuild.ProjectLoader.BuildProject(String filePath, IReadOnlyDictionary`2 configurationsInSolution) in D:\a\1\s\src\OmniSharp.MSBuild\ProjectLoader.cs:line 84
at OmniSharp.MSBuild.ProjectFile.ProjectFileInfo.Load(String filePath, ProjectIdInfo projectIdInfo, ProjectLoader loader, Guid sessionId, DotNetInfo dotNetInfo) in D:\a\1\s\src\OmniSharp.MSBuild\ProjectFile\ProjectFileInfo.cs:line 117
at OmniSharp.MSBuild.ProjectManager.<>c__DisplayClass32_0.<LoadProject>b__0() in D:\a\1\s\src\OmniSharp.MSBuild\ProjectManager.cs:line 305
at OmniSharp.MSBuild.ProjectManager.LoadOrReloadProject(String projectFilePath, Func`1 loader) in D:\a\1\s\src\OmniSharp.MSBuild\ProjectManager.cs:line 316
c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\WorldOfUndead.csproj(0,0)
Microsoft.Build.Exceptions.InvalidProjectFileException: The SDK 'Godot.NET.Sdk/4.1.0' specified could not be found. c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\WorldOfUndead.csproj
at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject(String errorSubCategoryResourceName, IElementLocation elementLocation, String resourceName, Object[] args)
at Microsoft.Build.Evaluation.Evaluator`4.ExpandAndLoadImportsFromUnescapedImportExpressionConditioned(String directoryOfImportingFile, ProjectImportElement importElement, List`1& projects, SdkResult& sdkResult)
at Microsoft.Build.Evaluation.Evaluator`4.ExpandAndLoadImports(String directoryOfImportingFile, ProjectImportElement importElement, SdkResult& sdkResult)
at Microsoft.Build.Evaluation.Evaluator`4.EvaluateImportElement(String directoryOfImportingFile, ProjectImportElement importElement)
at Microsoft.Build.Evaluation.Evaluator`4.PerformDepthFirstPass(ProjectRootElement currentProjectOrImport)
at Microsoft.Build.Evaluation.Evaluator`4.Evaluate()
at Microsoft.Build.Evaluation.Evaluator`4.Evaluate(IEvaluatorData`4 data, Project project, ProjectRootElement root, ProjectLoadSettings loadSettings, Int32 maxNodeCount, PropertyDictionary`1 environmentProperties, ILoggingService loggingService, IItemFactory`2 itemFactory, IToolsetProvider toolsetProvider, ProjectRootElementCacheBase projectRootElementCache, BuildEventContext buildEventContext, ISdkResolverService sdkResolverService, Int32 submissionId, EvaluationContext evaluationContext, Boolean interactive)
at Microsoft.Build.Evaluation.Project.ProjectImpl.Reevaluate(ILoggingService loggingServiceForEvaluation, ProjectLoadSettings loadSettings, EvaluationContext evaluationContext)
at Microsoft.Build.Evaluation.Project.ProjectImpl.ReevaluateIfNecessary(ILoggingService loggingServiceForEvaluation, ProjectLoadSettings loadSettings, EvaluationContext evaluationContext)
at Microsoft.Build.Evaluation.Project.ProjectImpl.ReevaluateIfNecessary(EvaluationContext evaluationContext)
at Microsoft.Build.Evaluation.Project.ProjectImpl.Initialize(IDictionary`2 globalProperties, String toolsVersion, String subToolsetVersion, ProjectLoadSettings loadSettings, EvaluationContext evaluationContext)
at Microsoft.Build.Evaluation.Project..ctor(String projectFile, IDictionary`2 globalProperties, String toolsVersion, String subToolsetVersion, ProjectCollection projectCollection, ProjectLoadSettings loadSettings, EvaluationContext evaluationContext, IDirectoryCacheFactory directoryCacheFactory)
at Microsoft.Build.Evaluation.ProjectCollection.LoadProject(String fileName, IDictionary`2 globalProperties, String toolsVersion)
at OmniSharp.MSBuild.ProjectLoader.EvaluateProjectFileCore(String filePath, IReadOnlyDictionary`2 projectConfigurationsInSolution, IList`1 loggers) in D:\a\1\s\src\OmniSharp.MSBuild\ProjectLoader.cs:line 160
at OmniSharp.MSBuild.ProjectLoader.BuildProject(String filePath, IReadOnlyDictionary`2 configurationsInSolution) in D:\a\1\s\src\OmniSharp.MSBuild\ProjectLoader.cs:line 84
at OmniSharp.MSBuild.ProjectFile.ProjectFileInfo.Load(String filePath, ProjectIdInfo projectIdInfo, ProjectLoader loader, Guid sessionId, DotNetInfo dotNetInfo) in D:\a\1\s\src\OmniSharp.MSBuild\ProjectFile\ProjectFileInfo.cs:line 117
at OmniSharp.MSBuild.ProjectManager.<>c__DisplayClass32_0.<LoadProject>b__0() in D:\a\1\s\src\OmniSharp.MSBuild\ProjectManager.cs:line 305
at OmniSharp.MSBuild.ProjectManager.LoadOrReloadProject(String projectFilePath, Func`1 loader) in D:\a\1\s\src\OmniSharp.MSBuild\ProjectManager.cs:line 316
[fail]: OmniSharp.MSBuild.ProjectManager
Attempted to update project that is not loaded: c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\WorldOfUndead.csproj
[warn]: OmniSharp.Roslyn.CSharp.Services.InlayHints.InlayHintService
Inlay hints requested for document not in workspace Location { FileName = c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\Modules\Zombie_Modules\ZombieClass.cs, Range = Range { Start = Point { Line = 0, Column = 0 }, End = Point { Line = 7, Column = 0 } } }
[info]: OmniSharp.OmniSharpWorkspace
Miscellaneous file: c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\Modules\Zombie_Modules\ZombieClass.cs added to workspace
Received response for /v2/getcodeactions but could not find request.
Received response for /completion but could not find request.
Received response for /v2/getcodeactions but could not find request.
Received response for /completion/resolve but could not find request.
[warn]: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService
No symbol found. File: c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\Modules\Zombie_Modules\ZombieClass.cs, Line: 5, Column: 6.
[warn]: OmniSharp.Roslyn.CSharp.Services.Navigation.FindUsagesService
No symbol found. File: c:\Users\stephen\OneDrive\Documents\WalidFolder\WorldOfUndead\Modules\Zombie_Modules\ZombieClass.cs, Line: 5, Column: 6.
I can see that you have https://github.com/godotengine/godot/issues/58955 in your log, the remaining errors seem to be knock-on effects of that. please check that issue to fix your SDK issues and then report back if the other issues remain.
Godot version
v4.1.stable
System information
Windows 10, Intel(R)HD Graphics Family, 20.19.15.5171, GLES3
Issue description
There is problem on initializing Godot module read output downbelow V
Output:
Steps to reproduce
Create c# script Open vs code
Minimal reproduction project
N/A