Open Variable-ind opened 1 year ago
https://github.com/godotengine/godot/pull/74573 will solve what i wanted if it gets merged
It's still not fixed for Godot 4.2 version.
This seems to be pretty crippling? I'm upgrading from godot 3.5 to 4.2 and I have some UI in popups in my main scene and now they are very hard to interact with in the editor. (Not to mention all got resized to 100x100 pixels for some reason on upgrade).
Popups now being windows seems to have broken a few things for me. Is there a recommended alternative implementation for popup style modal UI?
Godot version
4.1
System information
Linux Mint 21.1 Cinnamon, Graphics: Intel Corporation HD Graphics 620, Processor: Intel© Core™ i5-7200U CPU @ 2.50GHz × 2
Issue description
Alternate name:
Unable to select anything using mouse inside "Window" and "SubViewport" nodes In Editor
In Godot 3 i was able to:
https://github.com/godotengine/godot/assets/77773850/61909bcf-9dc1-42dc-97dd-01e032bb7e58
And here's What happens in godot 4 (NO visual selection rectangle appearing in 2d viewport at all):
https://github.com/godotengine/godot/assets/77773850/5be91939-3eeb-4dc1-933e-955b071a3a13
I think this is due to Window now being child of Viewport (In Viewport (for Godot 3) one was ALSO unable to do the above 2 things so it makes sense that Godot 4 "Window" node would do the same)
If it is possible please allow these 2 features (og Godot 3) to continue existing in Godot 4
Steps to reproduce
(this doesn't require those)
Minimal reproduction project
(not needed)