Open Kajinor opened 1 year ago
There's an older issue about ghosts, could be related: https://github.com/godotengine/godot/issues/50323. A more recent one: https://github.com/godotengine/godot/issues/70890 In Godot 3, if you make another selection (Shift + Left mouse) then either copy or cut the ghosts should disappear.
I don't know if these can cause crashes tho.
Godot version
4.1.1.rc1
System information
macOS Ventura 13.4.1, Godot 4.1.1.rc1, Vulkan(Forward+)
Issue description
I heard that 3D Grid Maps do not receive much love it seems and are not so often used and therefore, seem to have bugs in 4.1 which makes them hard to use at the moment. There are two main issues which are connected I think:
If grid maps have not that much importance than I would recommend to remove the feature maybe and just enhance the regular scene editor to make it easier placing 3D tiles without copy&paste over and over again. Maybe also with support for multi-mesh instances. But that would be a separate thing I think.
I wonder if someone else has the same issue?
Steps to reproduce
Unfortunately I haven't found a step by step guide yet to reproduce it but it happens quickly, it should only take 5-10 minutes trying to work with this. I recommend:
Not sure if that steps will immediately causing the bugs ,but it shouldn't long if you pretend to build a serious level and also switching between scenes, etc. If I figure out more I will update this issue.
Minimal reproduction project
N/A