Open ghost opened 1 year ago
This is a known issue when editing files that are valid imported resources in the script editor. I'm not sure how it could be avoided.
I've used an external editor (not the built-in script editor).
I encountered this issue but with .mo
files, rather than .po
files.
I'm editing and generating these files with POEdit.
This was tested in and still occurs in v4.3.dev6.official [89850d553]
The full error looks like this:
I'm also attaching a reproduction project to make it easier to test. no_loader.zip
Godot version
v4.0.3.stable.official [5222a99f5]
System information
Windows 10
Issue description
When
.po
files are edited, the following error is printed to the output when returning to the editor window.No loader found for resource: res:/path_to.po.
Steps to reproduce
Issue description.
Minimal reproduction project
N/A