Open ZachAR3 opened 11 months ago
Waiting for this to be fixed, have been trying to make a fishing line with pin joints and rigid bodies and been losing my mind lol
As a workaround setting the bias to an extremely low value removes the bounce. though at the cost of it slowly shifting after impact and looking a bit buggy.
Godot version
4.1.1.stable.mono
System information
Arch Linux Zen Kernel 6.3 Ryzen 5900x Nvidia RTX 2080TI 11GB (proprietary drivers)
Issue description
When using pin joints with the softness set to zero in use with rigid body 2d's:
Setting softness to zero should make them act as an immutable axle that can only rotate, but they act like they are on springs even with CD set to continuous Cast Shape on all objects this happens.
Steps to reproduce
Create a small circular Rigid body parent it to a pin joint and a larger heavier (50kg or more for best results) rigid body with it as the parent and drop it with a high bias, it will jump around and jitter. And with a low bias (which shouldn't matter with softness set to 0) it visibly moves quite a bit.
Minimal reproduction project
BrokenPinJoints.zip