Closed bertodelrio256 closed 4 months ago
I suspect you need to filter out the bones to operate on, which Blended might do automatically, they also do not look the same to me
Yes, I do filter them. even if i didnt filter them it should not do that, there are no keyframes for the other bones.
I see this was finally fixed in 4.3!
Godot version
4.1 stable [970459615]
System information
Godot v4.1.stable.mono - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.1694) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
Issue description
the Add2 node appears to simply blend instead of add.
here is the blend happening in godot 4.1:
https://github.com/godotengine/godot/assets/98141558/57cdaddf-7f8c-41d1-81f2-7fc607fa8f75
here is what it looks like in blender:
https://github.com/godotengine/godot/assets/98141558/661d728f-e015-4fa5-b593-68eb5db58522
Steps to reproduce
Minimal reproduction project
ive attached a small reproduction project with a demo glb containing simple animations blendbug.zip