Closed CodeLazier closed 1 year ago
Caused by #78987, cc @RandomShaper.
CallQueue::push_set
creates a Callable with the property name passed as the method. :upside_down_face:
https://github.com/godotengine/godot/blob/031aa99d313ceec7cdb8263957d22cae10de0b95/core/object/message_queue.cpp#L165
Hence for such message the added check fails as object doesn't have such method:
https://github.com/godotengine/godot/blob/031aa99d313ceec7cdb8263957d22cae10de0b95/core/object/message_queue.cpp#L324
https://github.com/godotengine/godot/blob/031aa99d313ceec7cdb8263957d22cae10de0b95/core/variant/callable.cpp#L128
Godot version
4.2 Dev 2
System information
Win10
Issue description
An area node, and setting area.set_deferred ('monitoring', true) in gdscript,and then 4.2 Dev 1 and below are no problem. Updating to Dev2 failed, and tests found that setting other properties was also ineffective, such as Sprite2D.set_deferred('position', Vector2(100,100))
Steps to reproduce
add area node in scene write the code in _read callback
run,observe the node properties in the property inspector
Minimal reproduction project
test_bug.zip