Closed hunterbk closed 1 year ago
How about
"If this value is set too high, the NavigationAgent will skip points on the path, which can lead to leaving the navigation mesh altogether."
Hi i am eager to work on this issue please assign to me
This is already worked on, see the linked issue
We don't normally assign tasks like this, if you have some other issue that isn't worked on (and no one has expressed interest in working on it, in that case ask if they're working on it still) just say you would like to work on it, and then work on it, no need to assign or claim :)
Godot version
4.1.stable.mono
System information
Godot v4.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3203) - Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz (8 Threads)
Issue description
Path desired distance has a small spelling mistake in the tooltip, it uses "too" instead of "to"
https://github.com/godotengine/godot/blob/master/doc/classes/NavigationAgent2D.xml Line 183
Steps to reproduce
Go into the engine Make a NavigationAgent2D Node Hover over the field "Path Desired" Read the info and notice the mistake Cheer because you're contributing to making Godot Engine a better place, one o at a time
Minimal reproduction project
N/A