godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Tiny spelling error in NavigationAgent2D Tooltip #80468

Closed hunterbk closed 1 year ago

hunterbk commented 1 year ago

Godot version

4.1.stable.mono

System information

Godot v4.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3203) - Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz (8 Threads)

Issue description

image Path desired distance has a small spelling mistake in the tooltip, it uses "too" instead of "to"

https://github.com/godotengine/godot/blob/master/doc/classes/NavigationAgent2D.xml Line 183

Steps to reproduce

Go into the engine Make a NavigationAgent2D Node Hover over the field "Path Desired" Read the info and notice the mistake Cheer because you're contributing to making Godot Engine a better place, one o at a time

Minimal reproduction project

N/A

sepTN commented 1 year ago

How about

"If this value is set too high, the NavigationAgent will skip points on the path, which can lead to leaving the navigation mesh altogether."

harshitkandpal commented 1 year ago

Hi i am eager to work on this issue please assign to me

AThousandShips commented 1 year ago

This is already worked on, see the linked issue

We don't normally assign tasks like this, if you have some other issue that isn't worked on (and no one has expressed interest in working on it, in that case ask if they're working on it still) just say you would like to work on it, and then work on it, no need to assign or claim :)