Closed mbnoimi closed 1 year ago
Thanks for the report! Consolidating in https://github.com/godotengine/godot/issues/58927, as your NVIDIA GPU doesn't support Vulkan (it's only on desktop Kepler, not mobile Kepler). Note that your Intel IGP doesn't support Vulkan either, as evidenced by the Mesa warning message.
After switching from Intel graphic card to Nvidia. Godot unable to launch at all. I always get this error message:
The project manager always uses OpenGL, but projects use Vulkan if using the Forward+ or Mobile rendering methods. Use the Compatibility rendering method instead.
The project manager always uses OpenGL, but projects use Vulkan if using the Forward+ or Mobile rendering methods. Use the Compatibility rendering method instead.
Sorry to be nagging. Can I bypass this issue if I used Windows instead of Linux (for Nvidia and Intel GPU)?
Godot version
4.1.1
System information
Linux Mint 21.2 Xfce
Issue description
After switching from Intel graphic card to Nvidia. Godot unable to launch at all. I always get this error message:
My laptop works fine with Nvidia as shown below:
$ dpkg -l | grep -i nvidia
$ glxinfo | grep OpenGL
$ inxi -Fxxxrz
Steps to reproduce
Minimal reproduction project
TestGodot.zip