Open Ymanawat opened 12 months ago
Can you test it in 4.0.4? 4.0 is outdated
Tested it in the 4.1.stable and latest master branch, and it's not that noticeable now. but the pointer still disappears while dragging and when we release, the pointer reappears. sometimes the pointer's position also resets to the center of the screen.
AFAIK that is by design, since the pointer is at the center of the screen and constantly resetting that I don't think a pointer change is good, it will be confusing and look glitched
Blender 3.5 also makes the cursor disappear when dragging, although it changes the cursor when hovering to provide a hint that you can drag it:
https://github.com/godotengine/godot/assets/180032/e3426485-8424-40b3-b7c6-617ccd40b9a5
sometimes the pointer's position also resets to the center of the screen.
This is a bug. I remember it was fixed, does it happen in 4.2?
That part has indeed been fixed, though it was fixed before 4.0, might have been multiple cases:
And then there is:
This part might be solved by:
Assuming it still happens in recent versions, can you please test with 4.0.4 to check if it is still reproducible there?
This is a bug. I remember it was fixed, does it happen in 4.2?
Yes, not frequent but yes it's happening. Watch this recording, tested in 4.2. The pointer blinks at the center, and as @AThousandShips said, I'm thinking it's intentional, resetting the position again and again. Sometimes it goes to the center and remains there.
https://github.com/godotengine/godot/assets/81252768/705b0b00-b976-4309-93e1-f6c0122bd99e
I just started my Godot journey with version 4.1.2.stable.official [399c9dc39] and this error happens if i drag and hold on the Frame Duration button. i can get the cursor back by clicken on the two arrows (if i alt tab to a different window i can see the cursor)
https://github.com/godotengine/godot/assets/6930544/b5f655ac-bb05-457f-a94c-a5940f4a6e18
I also have the same issue that zeonos has shown
That is a different bug:
Godot version
4.0 stable, 4.2.dev
System information
Godot v4.2.dev (6da4ad166) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3699) - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 Threads)
Issue description
Mostly in
if we hold and drag.
4.0 stable
, When I hold & drag to adjust the value in input fields, the mouse pointer disappears and doesn't come back often. In the latest version it's happening rarely, but the pointer still vanishes and only reappears after some time or when I restart the engine. I suggest to use some arrow icon like thisSteps to reproduce
Minimal reproduction project
N/A