Open DenisMVP opened 1 year ago
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Please provide an MRP to make this easier to test
Also can you please test this with 4.1.1
I thought about adding an MRP, but It requires a MeshTexture (doesn't matter which). It is worth uploading an MRP even if it is required?. Gonna try with 4.1.1
It is very helpful as there's no instructions here on how to trigger the texture updating and the change not being updated
MRP uploaded for both 4.1 and 4.1.1 (4.1.1 still has the same problem) Thanks for your time!
Godot version
Godot_v4.1-stable_win64
System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 Threads)
Issue description
There are several issues when using MeshTexture as an icon in a TextureRect.
After assigning texture as an icon, the editor preview does not update until the visibility of the Texture rect on the texture is changed The icon is completely misaligned
PD: This is the first time I have participated on Github. I found a similar problem with button on the following topic and commented on It. I am not sure If opening a new bug report like this makes sense or not. Would love to know!
Here is the mentioned issue https://github.com/godotengine/godot/issues/63801
Steps to reproduce
Minimal reproduction project
Added MRP for Godot 4.1 and 4.1.1 (https://drive.google.com/drive/folders/1xXbmx1jqUgsLpFWOBNeAJOqdnY-qhkZ7?usp=sharing)