Open pegasusearl opened 1 year ago
Note that actual 3-dimensional textures are not supported in the Compatibility rendering method yet: https://github.com/godotengine/godot/issues/71029
Your project doesn't appear to use any though, so this is likely an issue with VRAM compression formats. I suggest changing the compress mode from Video RAM to Lossless for your PNG texture in the Import dock though, as pixel art textures don't benefit from VRAM compression.
How do I reimport all textures? Do I have to do it one by one?
Tried to set one png to lossless then "Preset" > "Set as Default for Texture2D" but it doesn't seem to do anything.
Filtering *png
in FileSystem docker then selecting all png, setting lossless and pressing re-import doesn't change compression mode to lossless either, it's still Vram Compression.
How do I reimport all textures? Do I have to do it one by one?
Select texture(s) in the FileSystem dock, go to the Import dock, change the compression mode and click Reimport. You then need to export the project again to see the changes.
Setting the default preset will not affect imported resources retroactively. It only affects newly imported resources.
Godot version
v4.1.stable.official [970459615]
System information
Godot v4.1.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Sun Aug 27 23:08:04 UTC 2023 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1650 (nvidia; 535.104.05) - AMD Ryzen 5 3500 6-Core Processor (6 Threads)
Issue description
When previewing in the editor, texture rendered just fine. But if you actually export them, the texture is not rendered.
In the screenshot above, the one that is rendered correctly are those without materials.
Steps to reproduce
Minimal reproduction project
GodotWebMinimalReproduction.zip