Godot v4.1.1.stable (bd6af8e0e) - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads) both forward + and Compatibility
Issue description
When moving the camera I get horizontal lines appearing between my gridmap cells. This only occurs while I have DirectionalLight3D in the scene/active. This occurs for both forward + and Compatibility mode. It looks like some Z-fighting or something but taking the light out fixes the problem. I have searched for other gridmap errors and none of the fixes I could get to work for me in my project.
When I am exporting my mesh library tscn I am getting the following error:
"drivers\gles3\storage\mesh_storage.cpp:487 - Condition "!mesh" is true. Returning: 0"
But it doesn't seem to be affecting any functionality - all my materials and sizes update correctly.
Godot version
v4.1.1.stable.custom_build [bd6af8e0e]
System information
Godot v4.1.1.stable (bd6af8e0e) - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads) both forward + and Compatibility
Issue description
When moving the camera I get horizontal lines appearing between my gridmap cells. This only occurs while I have DirectionalLight3D in the scene/active. This occurs for both forward + and Compatibility mode. It looks like some Z-fighting or something but taking the light out fixes the problem. I have searched for other gridmap errors and none of the fixes I could get to work for me in my project.
When I am exporting my mesh library tscn I am getting the following error: "drivers\gles3\storage\mesh_storage.cpp:487 - Condition "!mesh" is true. Returning: 0" But it doesn't seem to be affecting any functionality - all my materials and sizes update correctly.
Steps to reproduce
WASD to move camera in repro project
Minimal reproduction project
MinRepoProject.zip