Open DJMcMayhem opened 1 year ago
I tried to use your project and followed the steps but I couldn't manage to reproduce the crash. For me I could go in Project settings -> Display -> Window -> Stretching mode and set it to "canvas items" without any issue.
It still crashes even if I make a brand new empty project. Do you have any thoughts on steps for troubleshooting that might reveal more information?
Do you have MSAA or any other settings globally forced in the NVIDIA Control Panel?
Do you have third-party overlays that inject Vulkan layers and may cause issues, such as FPS Monitor or RTSS?
@DJMcMayhem are you still experiencing this issue ?
@RealMadvicius Yes, this still reliably happens. However, I have stopped looking into it because I have found a work around. If I set the render settings to "Compatibility" then I get no more crashes. But it still reliably crashes when I go through the project settings menu on forward+ or mobile renderer.
Also, I have switched to using newer versions of godot in the meantime since I have raised this issue, so I can confirm that this still happens the same way for me on v4.2.1.stable.official [b09f793f5] v4.3.dev6.official [89850d553]
There is a feature on Windows that isnt enabled by default. It allows the system to auto generate a crash dump as soon as a specified app crashes. This is something I do use at my workplace, it is heaven savior for debugging these cases. Just remember to remove the entry in the registry once you are done debugging, else it will keep generate dumps at the specified location everytime the app crashes.
easier tutorial to follow, with picture reference: https://www.meziantou.net/tip-automatically-create-a-crash-dump-file-on-error.htm
the official microsoft documentation about the feature: https://learn.microsoft.com/en-us/windows/win32/wer/collecting-user-mode-dumps
Godot version
4.1.1
System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
Issue description
When I try to set my "stretch mode" to "canvas_items", the editor crashes every single time. This is not the only instance where the editor crashes, but it's the most easily reproducible. When I run with `--verbose-- I get the following output
So no message related to the crash comes up. I have also checked %APPDATA%/Godot/app_userdata/ and there are no log files at all.
Steps to reproduce
Go to settings > window > stretch mode. Set to "canvas_items"
Minimal reproduction project
2d tutorial.zip