Open RomanZhu opened 1 year ago
I can confirm this in current master branch. There might have been pretty similar / duplicate bug report somewhere, but I can't find it right now.
I am unable to reproduce this in Godot 4.2
@SaracenOne, do you know if you made a fix to this in 4.2? what pr might it be?
Godot version
v4.1.1.stable.official [bd6af8e0e]
System information
Godot v4.1.1.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
Issue description
Scene loses reference to the instanced scene when you reimport mesh which is present in instanced scene
Steps to reproduce
https://github.com/godotengine/godot/assets/12017366/b1d78ebe-a386-4d60-a811-4d6b0afff535
scene
,instanced_scene
,torch
), in the deepest one contains a meshscene
,instanced_scene
,torch
scenesscene
,instanced_scene
,torch
scenesinstanced_scene
,torch
instanced_scene
Open in Editor
buttonscene
andinstanced_scene
anymoreMinimal reproduction project
BrokenScene.zip