Open Ivan-Bastidas opened 11 months ago
Godot doesn't have built-in support for nonstandard controllers, as https://github.com/gabomdq/SDL_GameControllerDB only accepts mappings for gamepads, not steering wheels, pedals or HOTAS.
Full support for these controllers (such as force feedback) generally requires a dedicated driver that is platform-specific, which is why support across games tends to be so uneven.
Is it not possible to make it work as a generic controller with one axis? the rest of my HOTAS works like that with Godot but this one is not even detected
Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
Issue description
The VKB-Sim T-Rudder are rudder pedals used for flight simulation, and this device is not recognized by godot's Input Mapper and its also not visible on
Input.get_connected_joypads()
(I checked withget_joy_name
and all my other devices where there), I can use the rudder pedals in games and tested using Gamepad Tester and they work correctly.This device only have one axis and no buttons, please let me know if you requiere any more information or anything I can do to help
Steps to reproduce
Just open the Input Mapper and try to map the pedals to any input, its not recognized
Minimal reproduction project
No specific project required, any new project gives the same result