Open wilfredjonathanjames opened 9 months ago
4.1.1, 4.1.1-mono, 4.2-mono-rc5
MacOS 12.3
When updating a .glb with an inherited scene, and Godot auto-imports changes, the imported model appears in the currently active scene.
The only fix is to switch to the inherited scene and back or restart Godot.
I don't believe this was an issue in 4.0.3.
Video of steps here.
main.tscn
gas_station.tscn
GasStation1
gas_station.blend
.glb
GasStation
Repro project here.
Can you reproduce this in 4.2.1?
@SaracenOne do you know if this was fixed?
Godot version
4.1.1, 4.1.1-mono, 4.2-mono-rc5
System information
MacOS 12.3
Issue description
When updating a .glb with an inherited scene, and Godot auto-imports changes, the imported model appears in the currently active scene.
The only fix is to switch to the inherited scene and back or restart Godot.
I don't believe this was an issue in 4.0.3.
Steps to reproduce
Video of steps here.
main.tscn
andgas_station.tscn
main.tscn
GasStation1
away from centergas_station.blend
in blender and modify it in some way..glb
. Export settings should be saved, so just hit exportGasStation
s inmain.tscn
gas_station.tscn
and back againGasStation
will be goneMinimal reproduction project
Repro project here.