I'm having issued with Blender's (3.6.4) and Godot's (4.1.1.stable.arch_linux) latest versions available on ArchLinux.
Most .blend files "behave as expected" (they are correctly imported, can be displayed, made local, etc), but today I was modelling a cute burger (yes it is.) and it's .blend file could not be loaded into godot as I usually do it (saving the .blend file in a subfolder of the root of my Godot project called "Blender Meshes").
Instead, it keeps on failing to import said file (marking it with a red cross on it's icon in the resource panel) and retrying to import it.
Trying to put the result of a .escn created by exporting the .blend file with the Escn Exporter plugin from Blender works as expected (though my materials are missing), same goes if I just export them as .gltf.
I don't have a lot of logs sadly, but the minimal recreation project I created to post the issue logs as follow :
I'm a bit at loss as to what to do. I already tried chmod and other POSIX permissions-related things, but none worked. As I said, other files work perfectly well. Changing the name of the file, or even putting it directly at the root of my project, won't change anything. Same goes for deleting materials/objects from the Blender scene.
Cute burger .blend file included in minimal example.
Steps to reproduce
Be on ArchLinux
Have Blender 3.6.4 installed
Have Godot 4.1.1.stable.arch_linux
Setup Blender Path in Godot's editor settings (/usr/bin in my case)
Create a Godot project (I used Forward +)
Build a mesh
Save it as a .blend file in the created Godot project
Go back to the Godot Window, which should show errors in the console and cross out the .blend file n the FileSystem panel.
Godot version
4.1.1.stable.arch_linux from AUR
System information
Godot v4.1.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 21 Sep 2023 11:06:39 +0000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
Issue description
I'm having issued with Blender's (3.6.4) and Godot's (4.1.1.stable.arch_linux) latest versions available on ArchLinux.
Most
.blend
files "behave as expected" (they are correctly imported, can be displayed, made local, etc), but today I was modelling a cute burger (yes it is.) and it's.blend
file could not be loaded into godot as I usually do it (saving the.blend
file in a subfolder of the root of my Godot project called "Blender Meshes").Instead, it keeps on failing to import said file (marking it with a red cross on it's icon in the resource panel) and retrying to import it.
Trying to put the result of a
.escn
created by exporting the.blend
file with the Escn Exporter plugin from Blender works as expected (though my materials are missing), same goes if I just export them as.gltf
.I don't have a lot of logs sadly, but the minimal recreation project I created to post the issue logs as follow :
I'm a bit at loss as to what to do. I already tried
chmod
and other POSIX permissions-related things, but none worked. As I said, other files work perfectly well. Changing the name of the file, or even putting it directly at the root of my project, won't change anything. Same goes for deleting materials/objects from the Blender scene.Cute burger
.blend
file included in minimal example.Steps to reproduce
Blender Path
in Godot's editor settings (/usr/bin
in my case).blend
file in the created Godot project.blend
file n the FileSystem panel.Minimal reproduction project
BlendImportIssueMin.zip