I created scene named "Character" and added a script for it.
Then I created other scenes as my character scene.
I also added scripts for these scenes and changed its inheriting class from "Node2D" to "Character" in Script Editor.
After that, I built the project, and it gives warnings like that:
CSC(0,0): warning CS8785: 生成器“ScriptPropertiesGenerator”未能生成源。它不会影响输出,因此可能会造成编译错误。异常的类型为“NullReferenceException”,显示消息“Object reference not set to an instance of an object.”
CSC(0,0): warning CS8785: 生成器“ScriptSerializationGenerator”未能生成源。它不会影响输出,因此可能会造成编译错误。异常的类型为“NullReferenceException”,显示消息“Object reference not set to an instance of an object.”
And the output said:
Transient parent has another exclusive child.
Meanwhile, if I used Property Export in scripts, it will not be able to build, and show errors like that:
C:\Users\Liyan\Documents\GodotProject\Deltarune Engine\Godot.SourceGenerators\Godot.SourceGenerators.ScriptPropertyDefValGenerator\Button_ScriptPropertyDefVal.generated.cs(9,33): “AnimatedSprite2D.PropertyName”未包含“Hint”的定义
These makes me cannot use Property Export.
Steps to reproduce
1.Create a scene with script, and add a virtual variety for it.
2.Create another scene with script and change the inheriting class to the previous script in script editor, then override the virtual variety.
3.Create a scene with script which used Property Export.
4.Build it and you will see the errors and warnings in output and build information.
Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
System information
Windows 11
Issue description
I created scene named "Character" and added a script for it. Then I created other scenes as my character scene. I also added scripts for these scenes and changed its inheriting class from "Node2D" to "Character" in Script Editor. After that, I built the project, and it gives warnings like that: CSC(0,0): warning CS8785: 生成器“ScriptPropertiesGenerator”未能生成源。它不会影响输出,因此可能会造成编译错误。异常的类型为“NullReferenceException”,显示消息“Object reference not set to an instance of an object.” CSC(0,0): warning CS8785: 生成器“ScriptSerializationGenerator”未能生成源。它不会影响输出,因此可能会造成编译错误。异常的类型为“NullReferenceException”,显示消息“Object reference not set to an instance of an object.” And the output said: Transient parent has another exclusive child. Meanwhile, if I used Property Export in scripts, it will not be able to build, and show errors like that: C:\Users\Liyan\Documents\GodotProject\Deltarune Engine\Godot.SourceGenerators\Godot.SourceGenerators.ScriptPropertyDefValGenerator\Button_ScriptPropertyDefVal.generated.cs(9,33): “AnimatedSprite2D.PropertyName”未包含“Hint”的定义 These makes me cannot use Property Export.
Steps to reproduce
1.Create a scene with script, and add a virtual variety for it. 2.Create another scene with script and change the inheriting class to the previous script in script editor, then override the virtual variety. 3.Create a scene with script which used Property Export. 4.Build it and you will see the errors and warnings in output and build information.
Minimal reproduction project
BugTest.zip