Closed elvisish closed 11 months ago
I wonder if the MeshLibrary resource needs to be updated when the Gridmap is updated, perhaps the changes are just not being saved back to the resource file?
Can't reproduce in 4.2.
@elvisish Can you check if it's also fixed for you in 4.2-rc1 or later?
@elvisish Can you check if it's also fixed for you in 4.2-rc1 or later?
̶I̶t̶'̶s̶ ̶s̶t̶i̶l̶l̶ ̶b̶r̶o̶k̶e̶n̶ ̶i̶n̶ ̶R̶C̶1̶:̶ ̶̶ ̶S̶a̶v̶e̶ ̶t̶h̶e̶ ̶M̶e̶s̶h̶L̶i̶b̶r̶a̶r̶y̶ ̶a̶s̶ ̶a̶ ̶r̶e̶s̶o̶u̶r̶c̶e̶ ̶f̶i̶l̶e̶ ̶̶ ̶C̶h̶a̶n̶g̶e̶ ̶t̶h̶e̶ ̶p̶o̶s̶i̶t̶i̶o̶n̶ ̶o̶f̶ ̶a̶ ̶m̶e̶s̶h̶ ̶a̶n̶d̶ ̶s̶a̶v̶e̶ ̶̶ ̶U̶p̶d̶a̶t̶e̶ ̶t̶h̶e̶ ̶M̶e̶s̶h̶L̶i̶b̶r̶a̶r̶y̶ ̶w̶i̶t̶h̶ ̶a̶p̶p̶l̶i̶e̶d̶ ̶t̶r̶a̶n̶s̶f̶o̶r̶m̶s̶ ̶i̶n̶ ̶t̶h̶e̶ ̶s̶c̶e̶n̶e̶ ̶̶ ̶S̶a̶v̶e̶ ̶t̶h̶e̶ ̶s̶c̶e̶n̶e̶,̶ ̶c̶l̶o̶s̶e̶ ̶a̶n̶d̶ ̶r̶e̶o̶p̶e̶n̶ ̶*̶ ̶P̶o̶s̶i̶t̶i̶o̶n̶s̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶b̶a̶c̶k̶ ̶t̶o̶ ̶o̶r̶i̶g̶i̶n̶a̶l̶ ̶p̶o̶s̶i̶t̶i̶o̶n̶ ̶ ̶R̶e̶p̶e̶a̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶t̶e̶p̶s̶ ̶a̶b̶o̶v̶e̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶M̶e̶s̶h̶L̶i̶b̶r̶a̶r̶y̶ ̶e̶m̶b̶e̶d̶d̶e̶d̶ ̶i̶n̶t̶o̶ ̶t̶h̶e̶ ̶g̶r̶i̶d̶m̶a̶p̶ ̶w̶i̶l̶l̶ ̶w̶o̶r̶k̶.̶
It seems to be fixed, I'm not sure why it didn't stick the first time but it looks good to go now in RC1.
Godot version
4.1.1 stable
System information
Windows 10
Issue description
Updating the gridmap meshlibrary scene and updating the meshlibrary changes the scene in the editor, but doesn't reflect the changes when running the scene or re-opening it:
https://github.com/godotengine/godot/assets/16231628/94f433c8-6599-4e39-8e42-626c514b8d52
Steps to reproduce
FIX: don't save the meshlibrary as a .tres file, keep it embedded in the scene:
Minimal reproduction project
N/A