add another empty 3d scece:
7.1 add a mesh to third scene,
7.2 add animation player
7.3 add animation library and add some animations exported from glb
Don't close Dodot, keep all scenes open, edit mesh in blender and resave it. focus godot window, godot will reimport glb model
bug should occur.
Minimal reproduction project
N/A.
You need a simple mesh with skeleton, and several empty 3d scenes, and interact with blender.
Godot version
4.1 rc2 https://github.com/godotengine/godot/commit/46424488edc341b65467ee7fd3ac423e4d49ad34
System information
win 10
Issue description
When engine automatically re-imports GLB it adds "ghost" copy of imported 3d model to every opened 3d scene.
Steps to reproduce
Please watch video of me trying to reproduce it. Bug occurs in the end of video:
https://github.com/godotengine/godot/assets/3350340/0da1eabd-fdc0-49b2-96a3-e3a7bf456026
Minimal reproduction project
N/A. You need a simple mesh with skeleton, and several empty 3d scenes, and interact with blender.