Open marc-weber1 opened 11 months ago
Should be fixed by #90013. Can you test it?
Got this error in V4.2.2 stable and v4.3 dev6. I'm using a built-in microphone on my laptop which has 4 channels.
https://github.com/godotengine/godot/issues/30313 is made a while ago also with a 4 channel mic.
Should be fixed by #90013. Can you test it?
Not sure if you've already tested it, but it does fix the issue. Also if it's useful, I am using a built-in 4 channel microphone on a laptop as well.
Godot version
4.2 dev 5 [9ff46d0]
System information
Godot v4.2.dev5 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) UHD Graphics 620 () - Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz (8 Threads)
Issue description
When trying to listen to a microphone with 4 channels, godot returns this error:
Ideally it would just take the first 2 channels, or combine all channels into 1?
Steps to reproduce
With a PC with a microphone with over 2 channels, create an AudioStreamPlayer, with an AudioStreamMicrophone in it, and route it to master.
Just notify me if you need to test code? I can recompile the engine.
Minimal reproduction project
mic test.zip