godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
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FSR 2.2 causes some shaders to glitch with 3d scaling below 1.0 #83152

Closed noidexe closed 12 months ago

noidexe commented 1 year ago

Godot version

v4.2.dev6.official [57a6813bb]

System information

Godot v4.2.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3742) - AMD FX(tm)-8350 Eight-Core Processor (8 Threads)

Issue description

When using FSR 2.2 if the scaling is set below 1.0 it causes very noticeable glitches in some shaders

image

Steps to reproduce

Minimal reproduction project

FSR2 Shader Bug MRP.zip

DarioSamo commented 1 year ago

Commenting as I will investigate this.

DarioSamo commented 1 year ago

Got a fix, will push a PR later. image