Closed atsd34 closed 11 months ago
Anyone having similar problem:
This was caused by 'far' setting of camera lowering it resolved the first issue, for glow it is resolved by setting Cascades
to 1 on SDFGI settings.
For future reference, this is a duplicate of https://github.com/godotengine/godot/issues/58332.
Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3734) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
Issue description
In a simple 3d scene with SDFGI enabled and shadows enabled there are two problems with orthographic camera which is not present on perspective camera 1- there is dot pattern on screen texture. seems like something is wrong with shadows. 2- My model has glowing parts, which causes lighter lines on ground. Two screenshots with orthographic and perspective cameras; Ortho: perspective (Which looks great):
Steps to reproduce
you can use attached scene , change camera type to see difference
Minimal reproduction project
lowpoly.zip