godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Godot 4.1.1 bad quality on ortho camera and Forward+ #83157

Closed atsd34 closed 11 months ago

atsd34 commented 11 months ago

Godot version

v4.1.1.stable.mono.official [bd6af8e0e]

System information

Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVIDIA; 31.0.15.3734) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)

Issue description

In a simple 3d scene with SDFGI enabled and shadows enabled there are two problems with orthographic camera which is not present on perspective camera 1- there is dot pattern on screen texture. seems like something is wrong with shadows. 2- My model has glowing parts, which causes lighter lines on ground. Two screenshots with orthographic and perspective cameras; Ortho: image perspective (Which looks great): image

Steps to reproduce

you can use attached scene , change camera type to see difference

Minimal reproduction project

lowpoly.zip

atsd34 commented 11 months ago

Anyone having similar problem: This was caused by 'far' setting of camera lowering it resolved the first issue, for glow it is resolved by setting Cascades to 1 on SDFGI settings. image

Calinou commented 11 months ago

For future reference, this is a duplicate of https://github.com/godotengine/godot/issues/58332.