Open mrly21 opened 1 year ago
As mentioned in that issue, we don't know a way to provide this without breaking certain default editor shortcuts (or user-made shortcuts in projects).
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El vie, 13 oct 2023 a las 17:08, Hugo Locurcio @.***>) escribió:
- Related to #6851 https://github.com/godotengine/godot/issues/6851.
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Alt code input is supported, but only Unicode version (hold Alt
, press num pad +
key followed by hexadecimal character code).
I have a US keyboard remaped into a french keyboard... So I don't have a key for < and >, and have to mainly rely on alt code.
Godot version
4.1
System information
win10
Issue description
it's quite rare to find editors that don't support Alt-codes (after all, they are part of the native OS).
This unfortunately makes Godot much less useful for making internationally supported applications and games involving lots of text entry.
Indeed, I agree on this. At least, for me this has been a major draw back that ultimately kept me away from Godot. It's not just because it makes coding a slow and painful process (which does matter), but also due to the fact that it makes Godot a rather US-centric app — i.e., assumes users are working on a US keyboard.
Steps to reproduce
alt+62 alt+60 It doesn't work
Minimal reproduction project
f