Open mrjustaguy opened 11 months ago
4.2 beta 1
Godot v4.2.beta (ee118e7ff) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)
PCF soft shadow support doesn't exist for Omni lights, the Shadows remain Hard. Spot Lights and Directional Lights Soft Shadows work fine.
Switch between Positional Soft Shadow Modes in GL renderer
N/A
Note that PCSS-style soft shadows (variable penumbra) won't be implemented in Compatibility for performance reasons.
Godot version
4.2 beta 1
System information
Godot v4.2.beta (ee118e7ff) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)
Issue description
PCF soft shadow support doesn't exist for Omni lights, the Shadows remain Hard. Spot Lights and Directional Lights Soft Shadows work fine.
Steps to reproduce
Switch between Positional Soft Shadow Modes in GL renderer
Minimal reproduction project
N/A