Open lesbianlizard opened 11 months ago
I can't reproduce the issue on my Linux system.
Mageia 9 running KDE Plasma 5.27.5 over X11. Using en_US
keyboard layout, with Compose key on Right Alt.
What keyboard layout are you using, and are you running X11 or Wayland?
Check the version of system libxkbcommon
, if it's under 0.8 (or missing at all) Godot won't be able to properly handle dead key composition.
I can't reproduce the issue on my Linux system. Mageia 9 running KDE Plasma 5.27.5 over X11. Using
en_US
keyboard layout, with Compose key on Right Alt.What keyboard layout are you using, and are you running X11 or Wayland?
I'm not sure what en_US
refers to for a keyboard layout. This is the output of setxkbmap -print
:
% setxkbmap -print
xkb_keymap {
xkb_keycodes { include "evdev+aliases(qwerty)" };
xkb_types { include "complete" };
xkb_compat { include "complete" };
xkb_symbols { include "pc+us+us(rus):2+gr:3+inet(evdev)+capslock(escape)+compose(ralt)+group(sclk_toggle)" };
xkb_geometry { include "pc(pc105)" };
};
I'm running i3, which is an X11 window manager.
Check the version of system
libxkbcommon
, if it's under 0.8 (or missing at all) Godot won't be able to properly handle dead key composition.
I have version 1.5.0 of libxkbcommon
.
I'm not sure what
en_US
refers to for a keyboard layout. This is the output ofsetxkbmap -print
:
It's the name of the layout you can pass to setxkbmap
to use (setxkbmap en_US
/ setxkbmap fr
, etc.). Though it seems like en_US
is just an alias, the layout is called us
internally.
Here's my config:
xkb_keymap {
xkb_keycodes { include "evdev+aliases(qwerty)" };
xkb_types { include "complete" };
xkb_compat { include "complete" };
xkb_symbols { include "pc+us(altgr-intl)+fr:2+inet(evdev)+terminate(ctrl_alt_bksp)+compose(ralt)" };
xkb_geometry { include "pc(pc101)" };
};
xkb_symbols { include "pc+us+us(rus):2+gr:3+inet(evdev)+capslock(escape)+compose(ralt)+group(sclk_toggle)" };
I'm not an expert at reading xkb_symbols
definitions but this looks like you have a lot of different keyboard layout configured. Does compose(ralt)
apply to all of them? Can you check how it behaves with a configuration similar to mine (i.e. just pc+us
as the main layout)?
Edit: Here's my config after running setxkbmap us
, which overrides what's defined by the above KDE settings.
$ setxkbmap us
$ setxkbmap -print
xkb_keymap {
xkb_keycodes { include "evdev+aliases(qwerty)" };
xkb_types { include "complete" };
xkb_compat { include "complete" };
xkb_symbols { include "pc+us+inet(evdev)+terminate(ctrl_alt_bksp)+compose(ralt)" };
xkb_geometry { include "pc(pc101)" };
};
I've confirmed that it works fine for me with both pc+us(altgr-intl)+fr:2
and pc+us
.
I'm also using libxkbcommon 1.5.0.
Running setxkbmap -layout us -option compose:ralt
to clear all my other layouts results in
xkb_keymap {
xkb_keycodes { include "evdev+aliases(qwerty)" };
xkb_types { include "complete" };
xkb_compat { include "complete" };
xkb_symbols { include "pc+us+inet(evdev)+capslock(escape)+compose(ralt)+group(sclk_toggle)" };
xkb_geometry { include "pc(pc105)" };
};
I experience the bug the same either way.
The compose key only applies to the us layout in my original setup.
I just tested in i3 on my system (still Mageia 9), and the compose key works fine for me in Godot 4.1.2.
Can you confirm that it works for you outside Godot? I see i3 uses Alt as mod key by default, this could clash with Compose.
Yes, the compose key works normally in other applications. I don't use Alt as mod key with i3, either.
I also just tried Plasma 5.27.8 on X11 on my system, and the compose key worked fine in Godot in that environment.
I tried running i3 with the default configuration provided by Arch, rather than my own customized one, and I still experience the bug. arch-default-i3-config.txt
edit: i3 version 4.22, by the way
For me the compose key makes the editor unresponsive in Godot 4.1 and 4.2. libxkbcommon.x86_64 1.6.0-1.fc39 @updates-testing
@rickdkk That's likely a different issue due to an ibus regression : #82338.
Godot version
v4.1.2.stable.arch_linux
System information
Godot v4.1.2.stable unknown - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Sat, 23 Sep 2023 22:54:46 +0000 - Tty - Vulkan (Forward+) - dedicated AMD Radeon R9 Fury Series (RADV FIJI) () - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
Issue description
I'm using the i3 window manager (X11) on Arch Linux. When I type accented characters into any part of the Godot editor interface, such as the Text field of a Label, extra characters appear. For example, if I try to type
prêt à commencer
, the result ispreêt aà commencer
orpr^êt `à commencer
, depending on which order I type the compose sequences in.Steps to reproduce
setxkbmap -option compose:ralt
will set your right alt key as compose.e
key. Press and release the'
(single quote) key.eé
rather than the expectedé
Minimal reproduction project
N/A