godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
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Godot 3D's performance seems to get worse as time passes. #83665

Open landervander opened 11 months ago

landervander commented 11 months ago

Godot version

4.1.2-stable-mono

System information

Godot v4.1.2.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT (Advanced Micro Devices, Inc.; 31.0.22017.1011) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)

Issue description

Basically what happens is, Godot will tend to slow down and degrade on performance ALOT. Restarting Godot doesn't fix this, only a full PC restart will fix the issue briefly for around 2 - 4 hours.

Steps to reproduce

Just keep Godot running in the background, regardless of where you use it or not. It should start slowing down.

Minimal reproduction project

N/A

IndieDev99 commented 11 months ago

I also facing same issue with 4.1.

Calinou commented 11 months ago

We need definitive reproduction steps. Are you editing a 2D or 3D project? Do you use advanced effects such as SDFGI and volumetric fog? Are you resizing the window regularly? When Godot starts becoming slow, is the CPU, GPU or VRAM utilization maxed out?

Also, can you reproduce this with an exported project running in the background?

IndieDev99 commented 11 months ago

I was creating 3D project. And it just slow down but after closing using taskmanger end task, it was fixed. Just creating in engine editor no export.

Koalamana9 commented 11 months ago

@landervander try to run same 2-4h test on exported template, if it still happens then at least it's not an editor issue