Open LucasKurosei opened 11 months ago
hello? can anyone look into my issue? I really wanna use godot rather than any other game engine 😭
Please be patient, you've only reported this two days ago, this isn't necessarily something simple to identify and fix (especially on the weekend, many contributors are busy with other things then)
Ask on some of the community channels to see if someone can help identify the bug
Can't reproduce here on Windows 11.
I was having the same issue, but with an nvidia 1660TI card, that had previously presented no issues. But just a few days ago a new driver version was released for the card and it seems to have fixed the issue.
I would recommend double checking the driver.
As a workaround, I switched to the compatibility renderer while I was testing the beta version of Godot.
Unfortunately, I couldn't find any driver updates, the last update to my (admittedly ancient) """GPU""" has been in 2020. I tried uninstalling the driver and installing it again but the issue persists ;-;. Also, mb AThousandShips, I was just afraid my issue got buried and forgotten.
Godot version
v4.1.2.stable.official [399c9dc39]
System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - Intel(R) HD Graphics 520 (Intel Corporation; 26.20.100.7870) - Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4 Threads)
Issue description
double clicking the project or clicking the edit button creats a window which disappears shortly after. No error is thrown when running godot from the terminal (even after including the
--verbose
flag): verbose terminal output when opening a project.txtRunning godot with the
--renering-driver opengl3
works but you can't run the project. I found the command that runs the project while using the--verbose
flag (./Godot_v4.1.2-stable_win64.exe --verbose --path C:/Users/Lucas%20Kurosei/Library/Projects/Code/LeafVortex --remote-debug tcp://127.0.0.1:6007 --editor-pid 15280 --position 384,216 res://main.tscn
). Running said command on a seperate terminal after adding--rendring-driver opengl3
works again but I haven't figured out how to make godot add that option automatically.no issue arrises when using the compatibility renderer
a week ago I installed windows and my graphics driver with it so I'm pretty sure it's updated so that's out of the equation
Steps to reproduce
I'm not really sure how one would reproduce the same issue without having the same graphics card. But ig you just create a forward+ project and try to edit it?
Minimal reproduction project
Learning Godot.zip
here it is. As I said, it's basically just an empty project lmao. Please lemme know if you need anymore info!