godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Missing MODEL_* constants on Vector3i #83751

Open mournguard opened 1 year ago

mournguard commented 1 year ago

Godot version

4.2.beta1

System information

Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 Threads)

Issue description

Commit 5fdc1232eff45e31ee53f58e618de6c58d3f7203 added MODEL_* constants in an attempt to simplify Godot's front/back/forward/rear confusion but they've only been added to Vector3 and not Vector3i.

It would be a pretty simple fix but I don't have a setup to do it.

Steps to reproduce

N/A

Minimal reproduction project

N/A

AThousandShips commented 1 year ago

Feature proposals are tracked here, this is for bugs. Please open a proposal instead.

mournguard commented 1 year ago

I wouldn't call this a proposal as it's very clearly an oversight, not a missing feature.

AThousandShips commented 1 year ago

I don't agree that it is an oversight, and I'm not sure the applicability of this to the integer vectors, hence why I think this is better served by discussing it on a proposal