Closed EzraT closed 11 months ago
Was beta 2 made before this PR? Sounds like it's probably related.
Was beta 2 made before this PR? Sounds like it's probably related.
Yes, it was built from f8818f85e6c43cdf1277e8ae85eba19ca0a003b0 (one day before that PR was merged).
This is a duplicate of https://github.com/godotengine/godot/issues/83152 which is fixed in master and will be fixed in beta 3
Godot version
v4.2.beta2.official [f8818f85e]
System information
Godot v4.2.beta2 - Fedora Linux 38 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) () - Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 Threads)
Issue description
As the title says, refraction rendering breaks when FSR2 is enabled.
Steps to reproduce
Download and open the included MRP, run it and press T to reproduce.
Minimal reproduction project
RefractionFSRBug.zip