godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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FSR2 breaks refraction rendering #83759

Closed EzraT closed 11 months ago

EzraT commented 11 months ago

Godot version

v4.2.beta2.official [f8818f85e]

System information

Godot v4.2.beta2 - Fedora Linux 38 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) () - Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 Threads)

Issue description

As the title says, refraction rendering breaks when FSR2 is enabled. image

Steps to reproduce

Download and open the included MRP, run it and press T to reproduce.

Minimal reproduction project

RefractionFSRBug.zip

DarioSamo commented 11 months ago

Was beta 2 made before this PR? Sounds like it's probably related.

akien-mga commented 11 months ago

Was beta 2 made before this PR? Sounds like it's probably related.

Yes, it was built from f8818f85e6c43cdf1277e8ae85eba19ca0a003b0 (one day before that PR was merged).

clayjohn commented 11 months ago

This is a duplicate of https://github.com/godotengine/godot/issues/83152 which is fixed in master and will be fixed in beta 3