Open mikest opened 1 year ago
Indeed, I just deleted/and replaced the points(animations) that a had in a Blendspace2D , in my AnimationTree and now when I first open my project I get too red errors:
EditorProperty is outside inspector. EditorProperty is outside inspector. EditorProperty is outside inspector. EditorProperty is outside inspector.
I dont have any idea how to fix this.. but at least it only does it when I first open the project , it doesnt show errors when I run it.
Godot version
4.2.beta3
System information
Godot v4.2.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3598) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
I have an
AnimationTree
with several sub-AnimationNodeStateMachine
s. I have made edits to the AnimationNodeStateMachines and used the "Save" popup menu on the node to try and save the state machine out as a resource.Sometimes it works. Sometimes it does nothing and I see errors in the console. Attempting to save a node as "block_playback.tres" produces errors in the debugger and errors in the output.
Some examples of the errors:
Some examples of the output pane errors:
Some notes:
Steps to reproduce
Steps to Reproduce:
AnimationTree
and open the AnimationTree editorResults:
Further unexpected behavior:
Further unexpected behavior:
AnimationNodeStateMachine
resource.Expectations:
The saving and restoring of StateMachine resources doesn't appear to work for existing StateMachines. The workaround for the current behavior is to delete the old state machine, create a new one, load the config from disk, and then continue. This workaround is hard to discover, as the Save/Open commands only appear to work for the first edit. They fail on subsequent edits.
Minimal reproduction project
N/A