Open jeadhz opened 1 year ago
I tested with Godot v4.2.beta3.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)
but I cannot reproduce this bug.
It seems that it works with native Godot types (int, float, bool, ...)
But it seems it doesn't work with objects like RefCounted, Node, etc...
https://github.com/godotengine/godot/assets/136469511/80b6bc1e-2624-456d-8dd7-da8a5a2e220f
Had this happen on my own project in 4.2.1 with nested dictionaries
Godot version
4.2.beta3
System information
Godot v4.2.beta3 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)
Issue description
When I try to access dictionaries that are nested within other dictionaries using the Remote tab, glitches appear and viewing these dictionaries becomes impossible. Watch the video:
https://github.com/godotengine/godot/assets/136469511/d8ad1f64-6748-4e05-a80e-c3f6ec3831ff
Notes:
Steps to reproduce
Minimal reproduction project
N/A