godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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TileMap editor background visibility issues #84192

Closed jonSP12 closed 6 days ago

jonSP12 commented 11 months ago

Godot version

4.2 beta3

System information

windows 10 vulkan

Issue description

tileMap editor backgroud takes a long time in selecting shadow or light tiles... This happens because its hard and very confusing to the eyes.

A simple tile brick wall and a shadow tileShad2

Now combine the two tileShad3

Now in godot tileShad

Can you find the tiles for the shadow in TileMap zz_shadows.png ? there is a way to do it, opening windows image preview and see were it is...

theres no option in the editor to change the background color or image, and in this image the black and grey squares get smaller when zooming in and bigger when zooming out, making it even more dificult to search.. ?!? Also the empty spaces in the tile seem to be 50 alpha

Steps to reproduce

make a tileset node add an image with black shadows or white lights

Minimal reproduction project

na

jonSP12 commented 11 months ago

great... so none will do this ? Its a simple option in the editor, a plugIN could easly do this

gridColor

Ive been messing with plugINs and its very hard, to understand. I will end up more burned than what iam already am. Someone popular from the godot chat, who has access to the dev's explaining them this things, could easly do this in 20min... ( get.editor.get_node.get_tile_map.background ) if such option exist ? i dont know !

synalice commented 11 months ago

Seems like it could be an easy fix. Working on it!  \( ̄︶ ̄*\))

synalice commented 11 months ago

The color you may need to set can vary from Atlas to Atlas. Do you think it would be better to add this background-color-picker-thingy right inside the TileMap? Somewhere in the right bottom corner, maybe?

image

You would be able to see if the color is good for you right away. I think going into the Editor Settings every time would not be very convenient.

(sorry in advance for the ping) While I'm here. Who may I ping with questions like these? Or should I avoid pinging altogether? @AThousandShips, @Calinou, @YuriSizov.

AThousandShips commented 11 months ago

Avoid pinging unless you know someone who is likely to have an answer, otherwise it's mostly annoying and unhelpful

jonSP12 commented 11 months ago

Color looks good, if the user can change it later on even better. Its getting close to the tiled editor. I stumble on editor plugINs and saw a function to add options in the editor, i just dont know the tileSet works... I Problably would've not be able to do this. Thanks.

PartyLogan commented 4 months ago

Short term solution as a plugin can be found here: https://godotengine.org/asset-library/asset/3035 . Quite hacky but shows an example similar to the one mentioned above.

akien-mga commented 6 days ago

For the record, I closed this on behalf of the Code of Conduct team, as the OP was banned due to harassing contributors. They're restricted from further interacting so this issue cannot progress. If someone confirms that the issue is still reproducible, you can open a new issue.