In the editor, when using the expanded polygon view in the Tile Set Polygon Editor, the view doesn't sync with subsequently selected tiles. I have to close the expanded editor and reopen it to see the polygon of the just selected tile.
Steps to reproduce
Make sure you have a project that has a tile map with a physics layer and a tile set
Open the tile set
Select or create a Tiles item
Activate Select tiles mode
Select a tile
Expand Physics
Expand the physics layer
Press the Expand editor button above the polygon panel
Draw a polygon
Select another tile
Observe that the polygon didn't update and still displays the one of the previously selected tile
Godot version
4.2 beta 4
System information
Windows 11
Issue description
In the editor, when using the expanded polygon view in the Tile Set Polygon Editor, the view doesn't sync with subsequently selected tiles. I have to close the expanded editor and reopen it to see the polygon of the just selected tile.
Steps to reproduce
Minimal reproduction project
N/A