Open tlloancy opened 10 months ago
Please provide more details about your setup then just the operating system
Please provide more details about your setup then just the operating system Nom de l'appareil LAPTOP-5Q7RHMNT Processeur Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2.59 GHz Mémoire RAM installée 16,0 Go (15,8 Go utilisable) ID de périphérique 98AD7A8E-6E7B-4F1B-BC4C-C543871D905F ID de produit 00325-81805-44683-AAOEM Type du système Système d’exploitation 64 bits, processeur x64 Stylet et fonction tactile La fonctionnalité d’entrée tactile ou avec un stylet n’est pas disponible sur cet écran
Édition Windows 10 Famille Version 20H2 Installé le 12/11/2020 Version du système d’exploitation 19042.746 Expérience Windows Feature Experience Pack 120.2212.551.0
Please provide the information in English, you can get this from the editor, see the instructions in the issue template
Processor Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2.59 GHz Installed RAM 16.0 GB (15.8 GB usable)
From a new empty project (Godot 4.1.3) I'm being able to replicate error:
ERROR: 1 RID allocations of type 'N18RendererCanvasCull4ItemE' were leaked at exit. WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
Tested in Linux NixOS. Command used to export:
godot4 --path . --headless --export-release "Linux/X11" $out/bin/empty
Godot Engine v4.1.3.stable.nixpkgs.fc7920185 - https://godotengine.org
WARNING: Custom cursor shape not supported by this display server.
at: cursor_set_custom_image (servers/display_server.cpp:480)
Fontconfig error: Cannot load default config file: No such file: (null)
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:73)
reimport: begin: (Re)Importing Assets steps: 1
reimport: step 0: icon.svg
savepack: begin: Packing steps: 102
savepack: step 2: Storing File: res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
savepack: step 2: Storing File: res://icon.svg.import
savepack: step 52: Storing File: res://.godot/exported/133200997/export-3070c538c03ee49b7677ff960a3f5195-main.scn
savepack: step 102: Storing File: res://main.tscn.remap
savepack: step 102: Storing File: res://.godot/global_script_class_cache.cfg
savepack: step 102: Storing File: res://icon.svg
savepack: step 102: Storing File: res://.godot/uid_cache.bin
savepack: step 102: Storing File: res://project.binary
savepack: end
reimport: end
ERROR: 1 RID allocations of type 'N18RendererCanvasCull4ItemE' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2047)
Full empty project at: https://github.com/superherointj/godot-debug-N18RendererCanvasCull4ItemE
this is fixed on 4.2
I confirm that @superherointj's MRP reproduces the bug in 4.1.2, but it's fixed in 4.2-beta5.
I confirm that @superherointj's MRP reproduces the bug in 4.1.2, but it's fixed in 4.2-beta5.
akien-mga
, thanks for testing.
Just tried Godot 4.2-beta5
, commit: 4c96e9676
, but error persist.
Logs: https://termbin.com/fh59
I have updated repository to version v4.2.rc2
(error persists).
Have you tested on Linux? [I'm trying to understand why it works for you but not for me.]
I confirm the bug on 4.2 stable too! :( Please fix it asap.
We are doing the best we can, but we have little details on what is causing this, please provide more details on what platform you are on
It's also not a serious bug, so less likely to get any major focus, no pressing need to "fix it asap", it'd be nice to fix it but without someone identifying what's causing it it's not as easy
We are doing the best we can, but we have little details on what is causing this, please provide more details on what platform you are on
Download the following asset demo project, run it, eat an apple in the game and close it, you will see the error. asset demo project
It's also not a serious bug, so less likely to get any major focus, no pressing need to "fix it asap"
Yes I understand, excuse me please.
No, what your platform and hardware details are 🙂 your operating system, processor, graphics, etc.
No, what your platform and hardware details are 🙂 your operating system, processor, graphics, etc.
I'm working on Ubuntu 22.04, Nvidia GTX 2060, AMD Ryzen 5 2600X with 16Gb RAM and SDD NVME 512 Gb
PS: I'm using double monitor and XFCE 4.18 Desktop
No, what your platform and hardware details are 🙂 your operating system, processor, graphics, etc.
I'm working on Ubuntu 22.04, Nvidia GTX 2060, AMD Ryzen 5 2600X with 16Gb RAM and SDD NVME 512 Gb
PS: I'm using double monitor and XFCE 4.18 Desktop
Good choice if I may (except I'd have gone straight for debian 😀)
Godot version
4.1.3
System information
Windows 10
Issue description
Steps to reproduce
App launched with --verbose option and quitted
tryed to add queue_free() in
heres what th ready function looks like as i first incriminated the thread:
and here's the _on_message one
Minimal reproduction project
N/A