Open jannelau opened 8 months ago
Please upload a minimal reproduction project[^1] to make this easier to troubleshoot.
[^1]: A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the .godot
folder in the archive (but keep project.godot
).
Drag and drop a ZIP archive to upload it. Do not select another field until the project is done uploading.
Note for C# users: If your issue is not Mono-specific, please upload a minimal reproduction project written in GDScript or VisualScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available.
I think I have the same problem, and I'm seeing it here and there online. I use the mixamo rig, I've pretty much made everything as unique as I can, from duplicating resources, to checking that seemingly useless local_to_scene checkbox but nothing works. When logging, it shows that everything is fine, quite literally telling me the function for updating the animation is running with the correct rig as the argument but still end up only playing in the wrong rig, which is always the first. In my case it doesn't play consistently.
Godot version
4.13
System information
windows 11
Issue description
AnimationPlayer displays animations on only one local (3D) character model in the scene. The humanoid skeleton profile appears to be bugged. This doesn't appear to be related to the "local to scene" checkbox in the humanoid skeleton profile import menu
Steps to reproduce
Minimal reproduction project
animation_bug.zip