Open malino-dev opened 11 months ago
I can't reproduce the issue on Linux, it works fine for me with 4.2-beta4 and 4.2-beta5.
Please make sure you compiled the script successfully. The scene might need to be reloaded for script changes to be taken into account after compiling - but that's not a new problem, it should behave the same in 4.1.
It was recompiled multiple times. Oh, and I forgot to mention, it redraws when resizing the panels like the inspector panel.
Did you try reopening the scene after building the project?
@malino-dev Bump :slightly_smiling_face: See raulsntos' question above.
Thanks for the ping, yes, I did. With the same issues.
Godot version
4.2-beta4
System information
Windows 10
Issue description
From the attached script (see steps to reproduce) the redraw does not happen. Since neither the redraw nor the prints happen in v4.2-beta4 but they do happen in v4.1.1, I suppose the _Process method just does not get executed for some reason (it does get executed on v4.1.1 and I get both, the redraw and prints in console).
Steps to reproduce
Script:
Minimal reproduction project
FourierDrawingsAnim.zip