Open Qainguin opened 1 year ago
Can you try reproduce this in earlier 4.2 beta and dev builds? It can help determining when the issue is introduced.
Can you reproduce this in other 3D applications like Blender?
How high is your mouse sensitivity? Try decreasing freelook sensitivity in the Editor Settings.
Can you reproduce this in other 3D applications like Blender?
How high is your mouse sensitivity? Try decreasing freelook sensitivity in the Editor Settings.
It does not do this in blender.
This also seems to not happen in the web editor.
Do you have variable refresh rate (FreeSync) enabled in your monitor OSD or graphics driver options? If so, make sure it's only enabled on fullscreen applications, not fullscreen and windowed applications (or disable VRR entirely). See Troubleshooting for details.
@Qainguin Please take a glance at this issue (and this comment regarding free-look in the editor). Does it seem like the same issue that's happening to you?
Do you notice this happening in earlier non-beta versions of Godot?
It does not seem to be the same because it will just jitter whenever I move with WASD or I use the mouse, the smoothness doesn't go up.
It does not seem to be the same because it will just jitter whenever I move with WASD or I use the mouse, the smoothness doesn't go up.
can you make a video to show this?
Godot version
4.2.beta6
System information
Godot v4.2.beta6 - Windows 10.0.22621 - GLES3 (Compatibility) - Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21902.5) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
Whenever you go into freelook mode in the spatial editor (by right clicking or pressing shift+f), and you look around or move. It kind of jitters.
Steps to reproduce
Minimal reproduction project
N/A