Open ZHTis opened 12 months ago
Your MRP doesn't contain a solution file (.sln
) so the export plugin doesn't detect your project as a C# project.
You can recreate the solution file from the Godot editor: Project > Tools > C# > Create C# solution
(note that it will also overwrite your .csproj
).
Godot version
v4.1.2.stable.mono.official
System information
win11 Vulkan API 1.2.188 - Forward+ - Using Vulkan Device #0: AMD - Radeon (TM) Pro WX 5100 Graphics
Issue description
The game is okay in editor, and as it being exported there was no error, but the exported exe shows no response to any key or mouse event.
This is what is reported in the console window:
The exe will crash ant exit after a few mouse clicks.
Steps to reproduce
This is export settings:
It used to be fine when exporting all, there were 4 items: a folder contained lots of .dll files, a pck and a runand a release. Now the folder with .dll was lacked, but no error reported when exporting, so I don't know how to fix this. Is there anything I should check or missed?
Minimal reproduction project
https://github.com/ZHTis/godot2d_Ray