Open mifth opened 8 months ago
Some settings of the Capsule Mesh.
I think this is z-fighting caused by using a 3D mesh in a MeshInstance2D. The 2D renderer can't do depth culling because it only uses 2 dimensions. So when you use a 3D mesh, it can really mess things up.
I've found another strange thing. The artifact depends on Segments amount. @clayjohn do you think it's still z-fighting?
Godot version
4.2
System information
Windows 11
Issue description
MeshInstance2D gets artifacts if an object Is Rotated.
Steps to reproduce
And artifacts will appear.
Minimal reproduction project
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